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Gua-Le-Ni; or, The Horrendous Parade : ウィキペディア英語版 | Gua-Le-Ni; or, The Horrendous Parade
Gua-Le-Ni; or, The Horrendous Parade is an action puzzle video game designed by Stefano Gualeni. Developed between 2011 and 2012 by Double Jungle S.a.S. and Stefano Gualeni,〔(Gua-Le-Ni; or, The Horrendous Parade Official Website )〕 ''Gua-Le-Ni'' is the first commercially released casual video game that was designed and tuned with the support of biometric experiments. ==Metaphor== ''Gua-Le-Ni'' takes place on the wooden desk of an old, befuddled British taxonomist. On his desk, lies a fantastic book: a bestiary populated by finely drawn creatures. As for the monsters of myths and folklores in general, the impossible creatures in ''Gua-Le-Ni'' are combinations of parts of real animals. The goal of the two main game modes of ''Gua-Le-Ni'' is that of recognizing the modular components of the fantastic creatures and their relative order before one of them manages to flee from the page (which is the game's ‘game over’ condition). Essentially, the game challenges the player with pattern-recognition mechanics in the form of a taxonomic enterprise. Mentored by the old taxonomist, the player pursues this purpose by rotating, moving and spinning toy-cubes with pictures of animal parts printed on the six faces of the cubes.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Gua-Le-Ni; or, The Horrendous Parade」の詳細全文を読む
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